namespace Dict.DataModel
{
    public class TableHeroBreached
    {
		/// <summary>
		/// 突破等级
		/// </summary>
		public string id;
		/// <summary>
		/// 突破经验
		/// </summary>
		public double Exp;
		/// <summary>
		/// 消耗
		/// </summary>
		public string Cost;
		/// <summary>
		/// 经验增长波动
		/// </summary>
		public string ExpIncrease;
		/// <summary>
		/// 临界点1
		/// </summary>
		public double Critical1;
		/// <summary>
		/// 临界点2
		/// </summary>
		public double Critical2;
		/// <summary>
		/// 临界点3
		/// </summary>
		public double Critical3;
		/// <summary>
		/// 爆击概率1（百分比）
		/// </summary>
		public double Criprobability1;
		/// <summary>
		/// 爆击概率2（百分比）
		/// </summary>
		public double Criprobability2;
		/// <summary>
		/// 爆击概率3（百分比）
		/// </summary>
		public double Criprobability3;
		/// <summary>
		/// 爆击概率4（百分比）
		/// </summary>
		public double Criprobability4;
		/// <summary>
		/// 攻击增加（百分比）
		/// </summary>
		public double AttAddPercent;
		/// <summary>
		/// 生命增加（百分比）
		/// </summary>
		public double HpAddPercent;
		/// <summary>
		/// 物防增加（百分比）
		/// </summary>
		public double PDefAddPercent;
		/// <summary>
		/// 法防增加（百分比）
		/// </summary>
		public double MDefAddPercent;
public double[] Criprobability_array{	
get{	
		double[] tmp = {Criprobability1,Criprobability2,Criprobability3,Criprobability4};	
		return tmp;	
}	
}	
public double[] Critical_array{	
get{	
		double[] tmp = {Critical1,Critical2,Critical3};	
		return tmp;	
}	
}	

    }
}

    